The Portrayal of Gender Stereotypes through Female Characters in the Hollow Knight (2017) Video Game
Rafi Atha Ramadan - Personal Name
Inayatul Chusna - Personal Name
The aim of this thesis is to analyze the female characters and their stereotypes in the video game Hollow Knight. The researchers extracts data from the game relevant to the topic in the form of dialogue, visuals, actions, events, and other elements. The theories of gender stereotypes, especially those in relation to the female gender in video games, will be analyzed. The main theory used for the analysis is Anita Sarkeesian’s feminist criticism in video games. It is found that there are a considerable amount of female characters represented in a way that challenges their gender stereotypes within the game. The female characters in the game are portrayed as active warriors, independent persons, and proficient leaders, going against their stereotypes in video games. However, even with representations that challenge gender stereotypes, the influence of these gender stereotypes still appears within its female characters. At times, they are represented as damsels in distress, sexualized objects, and even weak and dependent characters. In conclusion, the impacts of gender stereotypes in the video game industry can still be observed and is still influencing how women are portrayed in video games, even in games that actively try to combat these stereotypes.
Ketersediaan
| SI24068 | SKRIPSI BSI 24068 | Perpustakaan FAH (Skripsi BSI) | Tersedia namun tidak untuk dipinjamkan - No Loan |
Informasi Detil
Judul Seri
-
No. Panggil
SKRIPSI BSI 24068
Penerbit
FAH UIN Jakarta : Jakarta., 2024
Deskripsi Fisik
ix + 56 hlm.; 23 cm
Bahasa
English
ISBN/ISSN
-
Klasifikasi
SKRIPSI BSI
Informasi Detil
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
-
Info Detil Spesifik
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Pernyataan Tanggungjawab
Rafi Atha Ramadan
Tidak tersedia versi lain
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