PERPUSTAKAAN Prof. Dr. Nurcholish Madjid

UIN Syarif Hidayatullah Jakarta

Video game narrative and gender issues in dragon age: Origins

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This thesis examines the narrative in Dragon Age: Origins which is a video game that
was released in 2009 that was developed by BioWare and published by Electronic
Arts. The purpose of this research is to show how this game’s narrative can be
experienced both by passively watching and actively involving the player’s input
through the video game narrative forms according to Sebastian Domsch while at the
same showing gender issues through them. This research uses qualitative analysis for
its approach in order to explains the video game narrative. The result is that Dragon
Age: Origins shows that this game can be experienced both passively and actively
through the video game narrative forms that is passive forms and active nodal forms.
It also shows discrimination towards women in its narrative with the women treated
mostly as a victim and the sexual violence against being used as a way to bring drama
to the game’s narrative.
Ketersediaan
SII22212SKR BSI 22212Perpustakaan FAH (Skripsi BSI)Tersedia namun tidak untuk dipinjamkan - No Loan
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Judul Seri

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No. Panggil

SKR BSI 22212

Penerbit

Fakultas Adab dan Humaniora UIN Syarif Hidayatullah : Jakarta.,

Deskripsi Fisik

v, 44 hlm, ilusi; 25 cm

Bahasa

English

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SKR BSI

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Tipe Isi

text

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